



Then when it's somewhat full, send someone to take the moltovs and throw it in there to burn the corpses Mathematically the best layout for any room is a circle (Least amount of walls for most amount of space) Sandbags can be placed around the outside and I usually do what I call 'the attack on titan' and build larger rings around the current one as soon as I can Bases | Detailed Tutorial & Mod Suggestions - YouTube. Whenever you get raided, just fill the room with the corpses. You can cee the second pic that the room in which people gather need be the largest one so it can affect their stats most of the time Create a stockpile for human corpses inside the room (decide if you want to keep colonist corpses or not). It can support 19 colonist, 4 prisoners and like 10 pets. Hi, Here you can cee on the pictures i uploaded my clean simple base design of my colony. Try to keep at least one square around this, but tuck it out of the way so you have room for more laterīase Layouth. If you have enough resources (bearing in mind you'll still need some for other rooms), build a chess table and two chairs or stools as well. Entertainment is part of the key to happy (or at least non-violent) colonists, so head to the Joy tab and build a horseshoes pin next to one of the walls somewhere. The clean room would include hospital beds and a kitchen Aim to get a table into your RimWorld base as soon as is reasonable. The killbox is not mandatory with a layout like this, enemies can also be lured into the long corridors and shot at from the doorways. Room sizes are not necessarily to scale, and many variations of this layout are reasonable. Arrows indicate where items are commonly transported. with the suppression mod if I rushed my men across open ground without cover they'd just slowly die while moving without hitting a shot.Example floor plan for a superstructure base with an efficient layout of zones to keep walking distances short. I see it as like an expected thing that people would try to run and shoot and probably miss ie. Run and gun didn't really break it for me. I'd have colonists usually equip 1 AR with a rocket launcher/machine gun as support weapons and set up fire bases on the sides of the battle for suppressive fire while a line of ARs shoots aimed fire down (Yayo's shooting 2). As someone who likes my combat realistic, I'd pair these with rimmu-nation and other Project Red Horse (PRH) mods for tacticool. For me, I'd use achtung for easier micro and simple sidearms for rts weapon type micro.
